![]() By iterating quickly and trying out various approaches, I could create a design hook that truly stands out in a crowded market.Ĭommunity Building from Day 0: One of the challenges we faced with Elderand was building a community around the game after development had already begun. To achieve this, I would reference sources outside of the genre and experiment with wild ideas like parkour-oriented combat or developing a node system for weapons. However, in retrospect, I feel that the twist on the genre was too timid, and I would take a more adventurous approach in my next game. Stronger Design Hook: In Elderand, we took a fairly conservative approach to the main design hook of the game by incorporating a variety of weapons and Dark Souls-inspired combat. ![]() ![]() If I were to create another game in the same genre as Elderand, here are 5 things I would do differently: ![]()
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